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AI Insights · Timothy · July 2024

Top 5 Anime Games on Android in El Salvador Q2 2024

Discover the performance trends of the top 5 anime games on Android in El Salvador during Q2 2024, including downloads, revenue, and active users.

Top 5 Anime Games on Android in El Salvador Q2 2024

During the second quarter of 2024, the top 5 anime games on the Android platform in El Salvador showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:

Solo Leveling:Arise by Netmarble had a notable start with weekly downloads peaking at approximately 20.4K in the first week of May. This number saw a significant drop in the following weeks, settling around 144 by the end of June. The game’s weekly revenue started at $351 and saw a gradual decline to $184 by the last week of June. Active users for the game peaked at 22K mid-May and fluctuated slightly to end at around 19.1K.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. exhibited a steady increase in weekly downloads, peaking at 2K in mid-June. The game’s weekly revenue showed an upward trend mid-quarter, peaking at $108 in the week of June 17. Active users saw a slight increase from 10.5K to 11.1K throughout the quarter.

DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., had a relatively stable performance. Weekly downloads fluctuated, peaking at 1.1K in late April and ending at 405 by the end of June. Weekly revenue remained modest, peaking at $29 in late April. Active users hovered around 2.4K with slight fluctuations throughout the quarter.

ONE PIECE Bounty Rush also by Bandai Namco Entertainment Inc., showed a consistent pattern in weekly downloads, peaking at 658 in early May and tapering off to 178 by late June. Weekly revenue saw a peak of $62 in late May. Active users peaked at 1.2K in early May and adjusted to around 793 by the end of June.

CAPTAIN TSUBASA: ACE from Program Twenty Three had a steady number of weekly downloads, peaking at 265 in late April and declining to 135 by the end of June. The game’s weekly revenue saw a peak of $163 in early April but dropped to nearly zero by mid-May. Active users remained relatively stable, peaking at 2.2K in early June and ending the quarter at 2.1K.

These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024